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Raca Pyrrea
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.10.30 15:13:16 -
[1] - Quote
EvE is a more complex game than just a pvp sandbox. If it was just a pvp-sandbox there wouldnt be any carebears around. Pvp is though the most important feature, without it the game wouldnt be as interesting. In the game design the relative safety of hi-sec is balanced with the low outcome of each effort, while the high danger of low- and null-sec is balance with the higher rewards. In everything in EvE except hi-sec ganking. So literaly for little effort you earn billions. Why CCP supports this deviation from the usual game mechanics is beyond me. There is no issue with the hi-sec safety, the issue is with the high reward of the ganking activity in high sec and I would support a change towards that. |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.11.01 07:55:51 -
[2] - Quote
Ima Wreckyou wrote:Eternus8lux8lucis wrote:I have ganked everything but miners btw, I tend to war dec them before I kill their fleets. Makes me feel good.  Cool story bro. The wardec system can be dodged so easily it is completely useless if it comes to miners.
So you dont like effort for your PvP game, you much rather prefer an easyISK gankerWOW. |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.11.02 18:22:22 -
[3] - Quote
Jenn aSide wrote:Tiberius NoVegas wrote:Old IT Guy wrote:Nick Bete wrote:Nice attitude Jagd. This is why this game's community has such a horrible(and deserved) reputation.
You don't go to a poker tournament and demand the rules be changed to let people play Bridge. EveO is MASSIVELY PVP. If someone doesn't like it they *DO* need to leave. I find this a rather annoying notion that people try to imply EVE is strictly a PVP game. Yes PVP is a huge part of it but its entire economy is rooted in PVE game play. I tried to link a facepalm gif, but the Internets was so tired of this topic it deleted them all so I couldn't. EVE is a pvp game, it's very nature pits players (P!) against (VERSES) other players (another P!). Non-consensual pvp is present everywhere (and not just combat in space, but in industry, in markets, for resources, etc). PVP is so central to the game people can be engaged in it and not even know it.
The only folks who don't understand what "EVE is a pvp game" means are the folks who have such a narrow idea of what pvp is that they think it involves shooting. Most of my activity involves shooting rats rather than real people (real people have crappy loot and bounties, screw em) and even I know that EVE is a pvp-centric game.
from the official site
what is eve online
Player-created empires, player-driven markets, and endless ways to embark on your personal sci-fi adventure. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and carve your own niche in the massive EVE universe. Harvest, mine, manufacture or play the market. Travel whatever path you choose in the ultimate universe of boundless opportunity. The choice is yours in EVE Online.
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
3
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Posted - 2016.11.02 18:41:24 -
[4] - Quote
Black Pedro wrote:
If anything, the game needs more easy ways for players to see how much cargo a particular ship is carrying, both for haulers so they can appreciate the risks they face, and for pirates to select targets.
Basically its not about pvp, gameplay, sandbox, but effectively you want risk free ISK
I believe that the protective mechanics for the hisecers are enough as they are but what needs to change is the risk for the suicide ganker. Add a mechanism for an increased loss of lootdrop, say a 70-100% chance for loot destruction(/CONCORD confiscation) in 0.8-1 systems, 50-80% for 0.5-0.7 systems. in addition make cargoscan accuracy skill based, but give to the visctim the chance to counter that (skill based again). |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.02 18:46:43 -
[5] - Quote
Jenn aSide wrote:Raca Pyrrea wrote:
from the official site
what is eve online
Player-created empires, player-driven markets, and endless ways to embark on your personal sci-fi adventure. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and carve your own niche in the massive EVE universe. Harvest, mine, manufacture or play the market. Travel whatever path you choose in the ultimate universe of boundless opportunity. The choice is yours in EVE Online.
I underlined the parts that include pvp.
you also underlined the parts that are not pvp |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.02 20:07:32 -
[6] - Quote
Jenn aSide wrote:Raca Pyrrea wrote:Jenn aSide wrote:Raca Pyrrea wrote:
from the official site
what is eve online
Player-created empires, player-driven markets, and endless ways to embark on your personal sci-fi adventure. Conspire with thousands of others to bring the galaxy to its knees, or go it alone and carve your own niche in the massive EVE universe. Harvest, mine, manufacture or play the market. Travel whatever path you choose in the ultimate universe of boundless opportunity. The choice is yours in EVE Online.
I underlined the parts that include pvp. you also underlined the parts that are not pvp If you are looking for a "not pvp" space game why aren't you playing Ascent? It's on steam.
First, who is looking for a "non-pvp" space game? Second, why underestimating other features Eve offers that no other game can?
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.03 08:49:49 -
[7] - Quote
Shae Tadaruwa wrote:Mark Marconi wrote:Oh could you please link these clearly written rules as I looked as I said on the Dev Blog related to Crime Watch and it didn't say. Certainly. In game, press F12 and watch the limited engagements video involving CCP Rise: http://puu.sh/s4U8V/ade67513d4.jpg
There he states it clearly. Since CCP abandoned the eve wiki which had the clearest outline of it, they now recommend the Eve-Uni Wiki, which also states it clearly: Engaging a Legal Target
If engaging a corporation member (with friendly fire enabled) or war target: - No additional timers
If engaging a criminal, suspect, outlaw (security status below -5), or corporation member (friendly fire disabled): - Gain a limited engagement timer with your target - Lasts 5 minutes from the most recent aggressive act - Allows the target to shoot back without consequenceshttp://wiki.eveuniversity.org/Aggression_101
The most basic class available from Eve-Uni on aggression. Clearly states outlaws (sec status below -5) are legal targets. Now, Eve-Uni also state it even more clearly on the Security Status page: Outlaw
Once your security status drops to -5.0 or below (technically -4.95) you become an ColorTag-SkullOrange9.gif outlaw, also commonly referred to as "perma flashy".
It means anyone can attack you at any time without CONCORD interfering, even in high security space. It also means that assisting you would be a criminal offense, even for your own corporation members. That means anyone who needs to assist you would have to turn their safeties off to assist, and in the process temporarily become a criminal for fifteen minutes. In highsec this means that CONCORD will destroy you if you assist an outlaw, even though they leave the outlaw alone (it is the faction police's job to hunt outlaws).http://wiki.eveuniversity.org/Security_status
Here is another site now also recommended by CCP since they abandoned their own wiki> Also extremely clearly written: Outlaws
Once your security status hits -5 you become an outlaw. You will show as "blinky red" in the overview of other players.
You may attack and kill the ship and pod of an outlaw. Be very aware that if you engage the outlaw then they may defend themselves. In this case you get no help from any sentry guns.
If you attempt to repair an outlaw, you will be criminally flagged and station/gate guns WILL fire at you.http://eve-wiki.net/index.php?title=Aggression_and_Criminal_Flagging
There are several other sources too, though since the removal of the CCP wiki, they have primarily recommended the Eve-Uni wiki as the place to go to. You should probably go and post your questions in New Citizens Q & A. There's no expectation there that you have knowledge, which in your case seems totally appropriate. Come back to GD when you understand what you are posting.
So whats the loophole to kills similar to this then? https://zkillboard.com/kill/56924661/
10 purifiers(t2) in the killmail, but only the t1 catalyst and caracal were killed by CONCORD it does not look like it was a wardec target. |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.03 17:23:00 -
[8] - Quote
Teckos Pech wrote:Raca Pyrrea wrote:So whats the loophole to kills similar to this then? https://zkillboard.com/kill/56924661/
10 purifiers(t2) in the killmail, but only the t1 catalyst and caracal were killed by CONCORD it does not look like it was a wardec target. What? Looks like he lost the bombers to CONCORD. Working as intended.
did he?
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.04 16:40:37 -
[9] - Quote
Lan Wang wrote:Artemis Ellery Sazas wrote:@Lan Wang - I am not a carebear sweetie, I am an FW pilot and do a bit of ganking. I live in Arzad, so please don't be a stranger.  arzad doesnt sound much fun tbh
easy = fun right? |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.05 20:17:07 -
[10] - Quote
Ima Wreckyou wrote:pajedas wrote:And that my friends, is wrong thinking. More New Player Retention = Increased Revenues = Better Gaming Development. And whoever says that getting ganked right out of the gate is more likely to retain a new player is full of $hit. Well it is indeed a fact that people who get ganked in their first 15 days are more likely to subscribe. Here is a video where CCP talks about it: https://www.youtube.com/watch?v=A92Ge2S8M1Y
Well without defining what "more likely" means and if it reaches statistical significance levels, it makes it only an inaccurate observation. CCP at ~1:44 says it too, that they only got limited ability to analyze this data |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.05 22:21:07 -
[11] - Quote
Ima Wreckyou wrote: Also even an inaccurate observation is better than no observation at all and an uninformed opinion based on a gut feeling.
neither is better if you want to interpret the observation, its only better though when you want to misinterpret it to further your agenda.
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.05 23:39:23 -
[12] - Quote
Teckos Pech wrote:Raca Pyrrea wrote:Ima Wreckyou wrote: Also even an inaccurate observation is better than no observation at all and an uninformed opinion based on a gut feeling.
neither is better if you want to interpret the observation, its only better though when you want to misinterpret it to further your agenda. Which you failed to do, IMO. Worst case interpretation ganking players in their first 15 days has no effect.
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
4
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Posted - 2016.11.06 12:06:37 -
[13] - Quote
Ima Wreckyou wrote: In this case it is a study that shows that there is probably no connection between ganking and new players quitting and voila,
It is also understandable that you react that way. You want to interpret the "study" your way regardless of its flaws. The 'study' including only trials will misrepresent data of new players as many trials never commit to the game anyway. Also to consider that the 15-day trial has nothing in stake to loose while a subscribed couple of months old has more at stake to loose from a gank. As far as interpreting the "more" or "less" likelys of the 'study': if for example a 6% of ganked joined the game vs only a 4% non-ganked joining, although it makes it more likely in favor of the ganked it still is totally insignificant difference.Taking the example in the extreme, say a 90% of the ganked joining vs 10% of the non-ganked joining will give 720 ganked people vs 6800 non-ganked people that joined the game afterwards. In fact one can then say that a lot of more people join the game that never have been ganked during trial. How about interpreting that as "a connection between ganking and new players quitting"?
There are so many factors that contribute to deciding to join the game before one even gets the chance to be ganked that its counterproductive to try to connect ganking to it with this set of data.
To make it clear I am neither a proponent of safe-heaven high-sec nor a proponent of a gank-heaven high-sec.
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Raca Pyrrea
Center for Advanced Studies Gallente Federation
5
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Posted - 2016.11.08 08:55:52 -
[14] - Quote
Ima Wreckyou wrote:
We simply call people out for trying to change the game in their favor. ... But maybe you should work on actually bringing some arguments to the table instead of personal insults, gut feelings and plain denial.
Isnt that exactly what you do? Trying to keep or change the game in YOUR favor. Whenever opposed by arguments responding insults etc... |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
6
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Posted - 2016.11.08 20:50:51 -
[15] - Quote
Azazel Shardani wrote:Valkyrie Harkonnen wrote:
I know that griefing is allowed but i believe when devs created the wardec system their intention wasn't giving free kills to corps against others for self amusement.
Actually that is exactly why they did it. The intention was to flush out carebears from highsec in order to force them to play the game the way it was intended.
You know there is a more efficient way to "flush out carebears", just make everything null-sec and be done with it. On the other hand they went through a lot of effort to to those 1.0, 0.9 , 0.4, 0.1, -1 ... thingies in each system if they had different intentions. |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
6
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Posted - 2016.11.08 20:55:35 -
[16] - Quote
Black Pedro wrote: It's amazing how few people understand what Eve Online is about. It is not Darkfall, or Wow, or SW:TOR or almost any other MMO that has PvP functionality built it in. Eve Online is literally PvP from the bottom up. It is a "living work of science fiction", not a traditional themepark MMO where the content is provided largely by the developers. In Eve, the central conceit is that we are all the content.
I thought Darkfall was pure PvP and that they didnt even have safe areas if I remember well. |

Raca Pyrrea
Center for Advanced Studies Gallente Federation
6
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Posted - 2016.11.08 22:16:57 -
[17] - Quote
Galaxy Duck wrote:
Indeed, there are different levels of security at all of those sec levels. Working as intended.
I am glad we agree |
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